To add to possible gameplay options (again this is really low priority and is mostly "this would be nice")

High starting attribute points (30 pt, maybe)
Free starting feat.

These are relatively common house rules.

This could be considered a difficulty setting, or if you can increase enemy stats as well, it just becomes flavor for people wanting a higher scale sort of engagement.

For reference, my brother's char gen rules for his game was to give everyone a free feat and then had people roll 5d6 (keep 3) rolled seven times (keep 6) and then bumped players up to the level rolled by the person who rolled the highest. And he has had no problem keeping the danger of the campaign high, it seems like we're fairly constantly low on HP and resources and any sort of rest comes with a huge risk because he WILL advance the story while we rest. He just feels feats are more interesting than stats and personally dislikes it when the PCs have lowish stats because he wants them to be highly exceptional.

To quote another GM of mine with a similar philosophy "the stronger you are, the more interesting the things I can throw at you"

Though, sadly, I'm aware that a CRPG can't be as flexible to player power levels as a tabletop game. Oh well.

Last edited by Thrythlind; 15/10/20 06:47 PM.