I think thats a good summary haha.
- Elturel goes to hell
- Grand duke of BG goes with it
- Elturel refugees flood BG
- There was severe infighting in BG during power vacuum of duke being gone. Flaming Fist seizing control of city, riots
- People are getting picked up and then ship teleporting away again from all over, hard to verify
- YOU go to hell
- Ship explodes
- You run for help, Druids are the nearest thing of safety on way to BG
- Druids are jerks due to Kagha and her ltitle secret
- Goblins are in the way
- Frantic refugees also trapped
- Everyone wants to get there for a million reasons, many on the road with no news for quite some time - its 3 days from elturel by boat, almost a tenday by foot and there are lots of dangers along the way - especially now that the companion in elturel that kept monsters and undead away has some issues with efficacy [trying not to spoil]
Even if other refugees in the elturgaardian wilds knew, it wouldn't click, and theyre dying and need a place to be. You and your companions probably would talk, but they keep up the "no time to talk, brain worms!" line pretty hard so youre stonewalled in exposition there as thats the only place to get it and its TOO urgent haha
The issue then, I think, is that this is just enough for a setting and stage. In itself, there isn't enough going on - protagonist wise - for that to constitute a proper first act. They need to expand on the druids and goblins in a way that creates a better sense of atmosphere that reflects the dangerous pressures mounting from the world at large - such as your arrival - on their normal way of life.