D&D logic = Not everyone is going to be happy with a DM's style of DMing, or what they add to make it feel like their own, also what they add to flavor the story they are trying to tell, or setting they are creating for the story. As stated in core rulebooks.

The thing that any DM knows if they are worth the title, that if you change something. It must then be playtested, then you must get feedback from the players on whats working what isn't. All this is D&D you are still using the core of D&D classes, races, spells, die rules, etc. Yet you are adding to it to make it yours, and per the handbooks, and rules that's still legal, and fine.

Larian is tweaking, adjusting things like other DM's to make it more their own, per official WoTC documentation such as rule books thats what is expected. They don't put well you have to have 95% of the rules in this book for it to be D&D, or you have to abide by 30% of the rules for it to be D&D. They don't put percentages on it, they don't have absolutes to follow (Only sith deal in absolutes) they give some basic guidelines, and structures then let the DM decide what works and what doesn't.

It's us the players that are putting these %'s and absolutes into the game, these are based upon your own personal DM's and how they run their games, or even how you run your games. For those that watch Critical Roll, Roll4it and other youtube pnp gamers you'll note none of them follow the rules exactly, or perfectly. Some are far more homebrewed then others. Mercer's Gunslinger, and Blood hunter classes were homebrewed, and now are official. Yet it took Gunslinger how many years to be tweaked, adjusted, revamped to become useful, and not OP.

We have just completed week one of EA, yes it has been play tested by people at or who are being paid by Larian to do so. Yet they may be baised to Larians ideas, as we are baised by how we play, or are DM's run their campaigns.

Saying it's not 95% of D&D or 20% or 100% of D&D is not a a valid arguement, nor should you be expecting that. Because Larian is for all intent and purpose a new DM, instead of all these baised arguements about what is or is not D&D you should instead be arguing along these lines.

Shove is breaking the balance of the game, making it far more useful then your weapons. Instead of a bonus action it should be an action, and a contest of strength/dex, vs. str/dex. Doing it this way keeps you from using Shove to cause damage from a fall, knocking the creature prone, then following up with an attack.

Cantrips causing surfaces = Currently cantrips are ruining the balance of the game, because though they've been nerfed in burst damage they are doing more damage through the use of aoe damage per round, on top of burning damage. Aoe damage instantly catches things on fire from what I've seen, granting you 2 dice rolls of 1d4 instead of the single dice roll of 1d4 that seems to be intended. With these 2 1d4's worth of damage your doing 2-8 points of damage, instead of the extra 1d4 which you took off firebolt. The next round you can again do 2-8 damage from your initial dice roll.

Barrels/barrels/and more barrels = All the barrels are not making sense to me from a point of immersion, why are they there? I feel this is far to exploiteable, and ruining the immersion, also it is causing other skills/abilities/spells from my class, and companions class to become useless.

note in these examples I'm giving my thoughts, feelings, and reasons why. Because in D&D no rule is set in stone, no percentage is given, doing something one way is not right or wrong, unless it is breaking the game. Thats the only rule in D&D and even it is flexiable 'Everything should be balanced.' with that said, Larian can peer in say okay this isn't working, that need adjusting, this needs more research, we can tweak here, tweak there. All this takes time, more so then if your at a table.

Things about how true it is to being what your used to at your table, is not how it is at another table, or another table. Because rules in D&D are simply guidelines, it's stated in the handbooks, that if something isn't working for you toss it out, or change it.