Originally Posted by Temperance
Originally Posted by Orbax
The city was Yartar, which is SE of Neverwinter, its 2+ months journey from BG



I missed that then. But this thread and everyones confusion about what city it is / where we're from as a PC just shows that nobody has a clear sense of what's happening. And that's coming from someone who is prepping Descent into Avernus (so I've read the campaign a few times now).
This proves the game makes a terrible job at providing you with some context. It is just confusing as it is now.

We don't know where we've got captured. Our PC don't provide you with anything personal (like, we don't have any choices to customize him/her through dialog). They could either implement some choices through character creation or let us customize our PC through dialog. But I think the game and the story would benefit from it. It would be more engaging.

Plus, the world needs to react more to what's happening. Your companions should too. I mean if we were all abducted, wouldn't one of our first questions whenever we meet be "what was the last thing you remember before waking up on the ship ?" or "where were you kidnapped ?". Seems like some basic info and a great way to give players something to get involved in the story, and to create a bond between characters.


*channels Shadowheart* "I dont see how thats any of your business. This is only a travel of convenience, once I get this thing out of my head, I hope to never see you again"

*you, tries to say something soothing*

*Shadowheart Disapproves, conversation ends*


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?