Originally Posted by xMardeRx
Originally Posted by azarhal
Originally Posted by JDCrenton
Originally Posted by Bugginity
Area effect have issues, most of reason it makes melees really suck. DOS1 had same issues, but DOS 1 you have some nuts to make your shoes to immune to frost field, so you can't be prone, and you can save your movement point for next turn, it's sometimes benefit not to move. BG3 now, there's no saving movement point, and Fighters are just slipped by frozen field by frost ray (even they succeed first save), or they just jump with bonus action to dodge this field effect. Not just cantrip extort bonus action from melees, but also it makes me feel melees are becoming grasshopper. Make jump as other movement option like tabletop rule, if you want to move as much as strength point with jump, you should 10ft to run, half distance for standing jump, of course each foot you clear on the jump should cost a foot of movement.

And there's bug that jump saves movement point, jump + move can move further than just move. If you don't have thing to do with bonus action, jump is always good to do. Only 1 type of enemy exploits this bug, and it's so drastic thing.

Minotaurs that jump and dash are really crazy thing


Don't worry, they also have their new version of phoenix dive/tactical retreat/cloak and dagger called misty step.


Misty step is a level 2 Conjuration spell available to Sorcerer, Warlock and Wizard in 5e pnp. It also work as intended in the game (bonus action and 30 feet range).


You also get it from a necklace so even the most basic warrior has the ability. Nothing special.


^ This. Way too many magic items that are WAY too strong for early 5e parties.