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Originally Posted by Temperance

But this thread and everyones confusion about what city it is / where we're from as a PC just shows that nobody has a clear sense of what's happening. And that's coming from someone who is prepping Descent into Avernus (so I've read the campaign a few times now).
This proves the game makes a terrible job at providing you with some context. It is just confusing as it is now. The game should tell me where the action takes place exactly / ground it into the lore. I don't want to rely on external intel dropped by the devs during an interview to learn all of this. This is bad storytelling IMO.

We don't know where we got captured. Our PC doesn't provide you with anything personal (like, we don't have any choices to customize him/her through dialog). They could either implement some choices through character creation or let us customize our PC through dialog. But I think the game and the story would benefit from it. It would be more engaging.

Yes, I might have similar conclusions as you, if I didn’t watch a while back the intro with Sven’s commentary. I also think this problem might be unique to custom characters - I think that if players pick an origin and get the background this problem won’t arise.

As to your description of lack of cohesion in what characters in the world react - that worries me. That was, I think, by biggest issue with D:OS2.

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Originally Posted by Temperance
Originally Posted by clavis
Originally Posted by Temperance
[quote=Orbax]

do you even rp bro?

Rant over


Ouch, you need to take a break and relax a bit, no need to be condescending. I've actually both played and DMed for D&D since more than 20 years and I'm a player of the Early Access, which I think entitles me to give some feedback and honest opinion withtout being flamed with some "do you even rp bro".

Originally Posted by Druid_NPC
[quote=JDCrenton] There isn't a single person i know that played Larian games for the writing.

Ouch.


I'm starting to realize this too. It hurts me because Baldurs Gate has been a carefully written story. Right now it looks more like a combat simulator where every excuse is good enough to feed me with more "tactical" combat. That may also be why Larian games don't usually provide you with rewards when you deal with problems out of combat (no XP, no Loot whatsoever). It's just not how they implement things in their games.

I thought they had trouble exposing their own setting in DOS because it was a new one, but with so many good material available for the Forgotten Realms, I find it very *worrying* to say the least.


Lol, honestly I'm not the do you even rp bro, was a joking jab. Mostly aimed at those that need to have their backstories handed to them. Which I get, some people need to have things handed to them. I personally just find it far more fun to actually make up ones. Ones that as you stated are in a way limited by the events in the game, yet on that note so to is the backstories in pnp limited by the world, the story, and the DM.

for instance you can be a noble in pnp, and game. Yet you'll more often then not be unable to call upon the army/force of your family, unless your playing a campaign where armies are moving about etc. So both games, and pnp are limited in what you can do, at times more severely then others.

Still yet your backstory is yours, not anyone elses and even in video games you can make it up, even simple things. Which if they were to implement set stories for everyones background, you'd still have people annoyed, irratated, etc? because your taking away that choice, which in any rpg be it pnp, or video game is what it's about. The Freedom of Choice, how you go about doing what needs to be done. Alot of people seem to be missing that point, and missing this key point. Your backstory, where you were grabbed etc in the long run isn't going to matter. You are going to be a different person just by what affected you. Your not going to go to a loved one if you know you have the chance of turning into a Mind Flayer and doing who the hell knows to your loved one.

Pedastal seriously dude wtf it's a booster seat! (yes that is a joke) besides I'd fall off a pedastel. It's not me up on a pedastal or whatever you want to call it, it's simply people are missing points that should be obvious, and I'm a very blunt person, especially when it seems people are missing subtle hints.

As for Shepard I personally didn't like her backstories, and thought they could since I'm forced to chose them be expanded on. Also in the course of gameplay, even with those backstories they were simply there. Then there is the main thing with Shepards backstory why did you start with basic skills? No decent equipment? Nothing you started with led me to believe she was able to do anything she did in her backstory. She was the same as anyone starting out, so her backstory which you called good writing was voided simply because she as a character lacked the capacity until latter on to be able to do those things. She neither had the skills, or the equipment that by her backstory she should of had. Which to me is bad writing.

Now for your character on BG3 you don't have a set backstory, you start out with starting skills, and starting weapons. It makes sense to me that you probably lived some dull boring life before this, one you dont' want to talk about because it's simply meh, and has nothing to do with the tadpole in your head. You probably weren't a leader of men, or a political official, a mage in good standing etc. Here is what we do know, you are surviving an illithid raid, you are surviving being impregnated by Illithid. Your pretty much an apprentice wizard, fighter in training, just made a deal for your warlock powers, a common rogue, etc. Before this again you were probably nothing special, and anything that is going to please others is not going to make sense to me.

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I mean, I think a giant air ship coming through a dimensional portal, crashing and raining brains/people/mindflayers would be a point of concern for everyone in the area, but there's not much reaction to what's going on. I agree there seems to be no urgency and it just feels really off-putting for world building.

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Originally Posted by Blade238
I mean, I think a giant air ship coming through a dimensional portal, crashing and raining brains/people/mindflayers would be a point of concern for everyone in the area, but there's not much reaction to what's going on. I agree there seems to be no urgency and it just feels really off-putting for world building.



You'd think so, and through the cutscene you can see it got the attention of multipule people. Also its hinted at that the shipwreck was being investigated by at least one party. Though on the other hand there is a power struggle going on. Druids are fighting for their life against the goblins so they can't really investigate, because when they step out goblins come knocking. Tieflings seem to be investigating as well, which is how they captured Lae'zel. As for why they don't talk about it, they again have more pressing matters. Surviving the goblin onslaught, forced/forcing out of the grove, safety of the grove. It may even be that the leaders are talking about it, and keeping their people focused on other things. Packing, and ritual.

here again is the matter of your characters importance. Who is basically an unknown to the people, and leaders.

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