My issue (nothing I get hung up on, mind you) is the seeming irreconcilability of having the tadpole in my head and needing to get it out asap with exploring (spoilers ahead if you haven't gone very far) an owlbear cave, a burning inn, etc. We are, of course, free to pass up all this stuff, but that's not fun.
true, the whole asap thing goes down the drain when (spoilers)
you begin realizing your not showing symptoms. Maybe then your character is trying to work through the problems, or deflecting, through the whole question of "Why, I'm not turning. Why this person hasn't turned etc.?" So instead he's working through the problem by exploring, trying to find scraps of information anywhere he can. or he came up with 'Oh well I'm not turning others seem to be doing fine, I'm going to go adventuring because I'm not turning!" Which is why I think the Grove itself is a major focus point of the story, and why it's hard to simply walk past it.
A. Druids are known for healing, they may have a healer to help you. They might have seen something like this in this area, or knowledge about it. Plus Le has a quest there which incidentally pulls you really close to a captive.
B. You learn more about whats going on in general around you, the fighting, the refugees, Elteral, and things.
so you learn about alot in the grove that can ease that sense of urgency, if you explore. Lifting some of the immedaite need, and pressure off you. The owlbear cave if you get the convo, may have something linked to Ed, in it. Why was he going there if he seen all the owlbear tracks, is it something that can aid me? etc.