What I really don't like is the forced barrel design everywhere. Why is this such a necessary concept to have?

Nautiloid has some alien tanks lying around that blow up really easily.

Underdark has explosive mushrooms that are just waiting for that spark to detonate.

Normal areas have the barrels. Somehow oil explodes when it comes into contact with air.

Probably the Nine Hells are all about explosive vents or gas or whatever.

Which Forgotten Realms sourcebook or adventure module ever suggested that explosives are a big thing in Faerun? Or even hinted at such?

Please, Larian. Just make a puzzle game that is ALL about blowing stuff up. Get it out of your system.

Last edited by 1varangian; 15/10/20 09:40 PM.