Originally Posted by Stabbey
You could have teleportation between waypoints only, but because there are no random encounters, walking to a waypoint is not exactly interesting gameplay, and after a while, it will feel more and more like pointless busywork. On the other hand, using fast travel to escape from consequences is abusable and problematic.


This. I found myself in a specific situation where escaping and going back to safety (spoilers) and then i found out i could return to the safe area just by fast traveling. That killed the whole D&Desque idea I had of this game.
Yes, I know, I could "role play" the game and not use the functionality, but I still feel that the functionality breaks the game in what they advertised it to be- a geniune adaptation of D&D 5e.

I entered the goblin camp, where all the goblins seem to know you are a Absolute Soul or whatever. So I went in the temple and killed the leaders with all the subtlety I managed to, and when it was time to escape I made a mistake and alerted all the camp. I was struggling to escape when I noticed I could use fast travel. Total game breaker.




Baldur's Gate 1 & 2 Veteran.