Originally Posted by JDCrenton
Originally Posted by Isaac Springsong
The real problem is that Larian decided they wanted to make DoS 3 instead of a Baldurs Gate game, so instead of multiple segmented and distinct areas, we get a few areas that are just giant blobs of map.

When you think about it, BG 1 and 2 had 'fast travel'. You fast traveled between maps and areas of the cities. But it wasn't teleportation (for the most part). That meant random encounters, story development opportunities, etc.


Would also cut on the 3 years loading times.


I feel like there is some way for them to keep the level loaded and just move the other minor attributes like character placement and hostility state around. There are huge games that I hit reload on and its instant. Im really curious what drives these.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?