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CPguy, welcome to the forums.

The only thing I'd like to add (this was discussed before though), warrior has to invest into pickpocket (1 pt) and into lockpick, as he can't force doors/chests to open using his strength. I didn't like that as I don't like to invest into thief skills being a warrior.

But this apparently was developers design.


Yes, my point exactly. Shouldn't I be abale to bust doors in? Pry open locks with my weapon? Nope, I have to use thief skills.

This also ties back into my second suggestions. In CRPGs where its just your character, no party, thief classes are often the odd class out. Their only skills that mean anything in your average dungeon crawler are the ability to pick locks and disarm or avoid traps.

Yeah, I know, setting traps can be a fun and effective way to dispatch foes. But its a shame that thats the only way a pure theif can be viable. To me, thieves have very little place in single character CRPGs. Their skills and talents are better used for assisnations, spying, etc. And assinations and espionage are things that have very little point in a game where the power of you character is based upon how easily you can kill mobs of monsters.