Originally Posted by Tuco
DISCLAIMER.
This is borrowed straight from reddit.
I take absolutely no credit about the content of the thread, I just spotted it and thought it deserved more visibility because it makes an excellent point:

https://old.reddit.com/r/BaldursGat..._should_apply_to_world_interactions_too/

[Linked Image]

Quote
"I thought I was being clever casting silence before busting the wall down but sleeping enemies kept waking up every time".


Another comment in the same thread:

Quote
ep I silenced Kagha to prevent her from yelling to kill the tiefs but no doing. Hold person doesn't work either. It's the kind of heavy handed design that gets under my skin.


Plus a possible bug:

Quote
Silence also block some weapons actions (but not all), like "Rush" with a spear. Can't really see why, unless you have to scream for it to be effective. Or it's a bug.








I agree , if the game is to be creative, Silence should work in this kind of case...

BUT you need to add countermeasure for the creature. Like, the priestess is silenced? She may goes straight for a wardrum. Or throw a bomb outside of the silence sphere that would alert guard. This would be really interesting, because you'd have to bind or knock or kill her before her turn is up even though you silenced her. also would add one more layer to the realism / role play.


If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt