Originally Posted by Isaac Springsong
I should add, I am under the assumption that the enemies were made to 5e rules as well (standard number of attacks, AC, HP, etc. No crazy surfaces or bag of items, etc.). Given that it was likely a proof of concept sort of build (DoS 2 engine but direct 5e stats and rules) I know it will be a lot rougher than what we have now. But why not just test it with the public? See if you had the assumptions correct that it would be viewed as unfun.



I mean, it would be better if the enemies were made to the 5e rules because right now they aren't. A lot of encounters and types of enemies are just "Larian'd" up, to the point of them just being annoying and unfun. Like just look at the Minotaurs in the Underdark. A jump with AoE prone and doing 2-3 attacks in a SINGLE turn, with a charge/knockback. That's not how a Minotaur fights in 5e.

Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled.

Reckless: At the start of its turn, the minotaur can gain advantage on all melee weapon Attack rolls it makes during that turn, but Attack rolls against it have advantage until the start of its next turn.

Actions Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Those are the actual stats and attacks, nowhere is there 3 attacks per turn with an AoE Prone.


Now, if there is a build that exists that actually sticks to how the monsters should be, I would love to see it and test it, but since it is an earlier build, it would be WAYYY more buggy and unstable.