Someone will almost certainly release a mod after release to tweak the game to be closer to the 5e pure balance.
It's guaranteed if they release mod tools like they have in their past games and probably even if no mod tools were released the files are probably still similar enough there are many people that already understand their structure. I'm a jr. jr. modder and it was easy to get into DOS2's mechanics and change a lot of things the way you want to see it and super easy to upload at least to the Workshop in steam to share. Creating content is where the tool I feel is hard to work with, some may disagree. But they have a spreadsheet type viewer that gets into all skills with dozens and dozens of tweaks on each. You can change how surfaces work, if a skill can aoe/trigger, change a bonus action to a cost, redo shove, jump and disengage etc. When you are done changing values you save it (upload if you want to share, all built in) and then go into the game, choose mods, shows what is loaded, check what you want and go. The numbers part of the game was very accessible.