It is a game that is filled with Forgotten Realms lore which is focusing heavily on the city of Baldur's Gate.

It feels like a decent adaptation of the 5e rules.

It hits a lot of standard gameplay tropes of D&D computer games, especially stuff like Baldur's Gate and Neverwinter Nights. Including lots of lootables, spending more time looting bodies than making them, inventory management, loads of magic weapons that would be nice for a different build.

It fortunately drops the real-time-with-pause stuff that frustrated me so much from earlier games.

I find the conversation skill rolls mostly poorly implemented as compared to NWN 2 (the Kahga conversation is the absolute worst so far, that sort of consequence should come via player choice, not die roll...but the encounter with the Githyanki and persuading Laezel to play along was a good implementation). But there's still time for that to be fixed.

I'm once again finding that I have to deal with Volo...and that's worse than most.

The characters are generally better fleshed out than the companion NPCs of prior games. They also don't immediately annoy me the way, say, Ammon Jerro or Bishop do.

I'm having fun with it.