I think most of you, especially in early access, are hardocre fanboys with a narrow scope and vision. I mean this with no actual offense meant; I just think your vision is limited and too narrow. TO the Devs at Larian - you have to ask yourself a question: Do you want to make a literal love letter to just hardcore DnD and Baldurs Gate fans or do you actually want to make a fun and exhilerating game that everyone who loves RPG's will enjoy?
Because currently - this game is only going to appease people who are already in love with Baldurs Gate or DnD (and probably players who have leaned towards playing pen and paper DnD themselves...which is not the majority of gamers)
I get it's DnD. I understand the sentiments behind that. This ISNT my first Rodeo - ive been playing games for over 35 years and video games for 30 and have done all kinds of gaming, including boardgames, tabletop, pen and paper, and even MUDs. Apart from DnD ive partaken in Rebellion, Conan - Adventures in a world unheard of, Pulp fiction RPG's and others. I'm probably not AS familiar with 5E ruleset as previous versions of the game.- BUT that really shouldnt matter.
The entire point can be surmised in a single statement:
The point of a game is to have fun. The current design and flow of combat with all its complexities and computational attitude is decidedly NOT fun to play.
Pretty. SImple. Concept.
If the game is frustrating and not fun - people aren't going to love it. You arent going to get this "cult following" where people relish a sequel because theyre going to throw their mice before getting to level 5 and not want to ever play again.
I dont really care what you do: If you dont want to mess with the hit mechanics because youre too precious about the literal interpretation of the ruleset - then tone down the HP of level 1-5 MOBs by 15-20%.
Otherwise - increase the hit percentages and tone the HP of MOBs UP a little bit to compensate. Allow players to FEEL like they arent just wasting their turns over and over with repeated missing.