I like the graphics a lot, although for me graphics are not the most important criteria in a game.
The inventory management with D: OS2 is much better, don't know why it was removed. What I also haven't understood yet, how you can combine things in the inventory, e.g. brew potions or create scrolls.
But maybe not every class / race can do that ... The Baldurs gate class / race system has always been very opaque to me. Divinity is more beautiful. You can develop the character with more freedom and reorganice it later if you see it was a bad choice.
Even the first few hours have shown, that the game, similar to D:OS2, has a high replay factor because you simply want to test out different options.
The only think I dont like is the "dice game" I hate it, when a child dies just because I'm unlucky when throwing the dice.
I hate this Option in D:OS1 too and was glad that it was removed in D:OS2 (The best game I ever played!)
And I hate it when my fellow combatants argue! This are the rules in Baldurs gate, I know, but I don't like it.
Hope the possibility to save during dialogs, will defuse the situation sometimes.
I've played for about 20 hours now and can't get any further. The fights are too hard. In every direction there are enemies that I can't get past.
Maybe I don't have the right party and I haven't really understood the magic system yet, but I hope there will be a story mode again, like with D:OS2 or at least an easy mode.
It seems to play early access was not the best idea for me. But I like the Larian games (They are better than Ultima 7 and Ultima Underworld, my favorites until I played DivineDivinity) I play all of them a many times and so I know I can play this one too sometimes, maybe not in early access.