Honestly I'd rather not get used to 5e, its dumbed down and simple. Characters should be unique, not cookie cutters. It also doesn't make much sense. Why not a Wizard in full plate with a 2h sword casting fireball and sneaky stabbing something with the 2h sword? Because in D&D forever, Wizards are supposed to be lightly armored, if at all, and use magic to boost their defense. On that topic, the way Wizards work in 5e, is also bad. You only get to select a few spells and then you have a certain amount of uses of any of them using spell slots. Isn't that how sorcerers are supposed to work?

I haven't seen a D&D video game come out that uses 5e rules, even some of the most recent ones that are good, like Kingmaker Pathfinder, Pillars of Eternity I and II. I think this is for a good reason. I do like the turn based combat system in this one.


I don't think the changes being requested are bad suggestions. I agree with a lot of them. My biggest change would be use 2e or 3e hybrid.

Also since this is a video game and not the table top a lot of D&D game makers critque the rule sets to meet the video game needs