Some ideas for highest difficulties :

- No tp (or limited to waypoints).
- No scroll, some infrequent potions and food.
- Anti-save scumming system (fix rolls).
- Weight penalties (no barrelomancy)
- Limited Rest (short and long)
- Jumping/disengagment, pushing and hiding use an action and no a bonus action.
- Ennemies are looking for u when u "hit-and-hide".
- Different classes required for multiplayer.
- Stronger ennemies but XP gain unchanged.
- Random character (with a "reroll button", and changing skin available) -> not sure about that (spamming reroll, and i love the "theorycrafting" part of character creation^^)

So ? oops