So several attempts at the Fight with Guts when she finds out about your worm.
1. To many enemies with the goblins coming to her aid, and the Zents body guards, then her. This causes you to be outnumbered not only by enemies, which leads to them being able to use far more actions then you can ever hope to counter. Without cheesing barrels, shove, and the like. I'd recommend dropping the number of enemies also limiting the number of spells. Perhaps the Zhents simply stand and watch. With the amount of spells being hurled many of them hitting your team. It takes only one round to get a tpk, maybe 2. Though it takes around 4 or 5 rounds for the ones below to get up to you. Thats still not enough to drop more then maybe 1 enemy do to limited amount of actions in a standard party.
Party consisted of level 3's Le'azul fighter, Shadowheart Cleric, and Ast rogue/thief. Then my wizard with magic missiles since Guts uses mirror image, and other spells to buff herself. As does the Zhent Trader. Without god rolls going on your unlikely to drop a Zhent, or Guts without the use of things that are sure hits, such as magic missile.
I also dropped several surface weapons to limit movement and give sure damage as people moved through. This gave a minor advantage resulting in the death of 2 of the low level goblins. At end of fight with surface bombs covering the stairs. I was still outnumbered, with very little damage done to the Zhents, and Guts nearly dead. Most of my equipment was standard except gloves of power (good item yet only really seems useful to main character do to fact the others don't get the mark. Unless I'm wrong will experiment more.) I was also using the True Strike spear on Ast, to further increase my hit chance.
Another fight I was able to drop Guts rapidly do to pulling my party into the room with her and my hero. Again I started off with surface coverage to get assured damage, true strike spear on Ast for the ability to land sneak attacks. This resulted in Guts dying and many of the other combatants wounded. Yet within one round I was tpk'd do to simply being outnumbered in actions, and amount of spells that was being hurled.
Thinking if your wishing the Zhents to join in the fight then the number of goblins allies need to be taken out completely. Then as you walk down the stairs they can attack you, maybe from ambush. The Zhents and Guts alone are a nasty fight, but with goblin backup it turns into a massacre which is never fun, just from the amount of actions they can take. Many of them harder hitting spells like witch bolt, a couple buffs, sleep, and a couple others.
I'll test more and see if I can't find a non cheese way to finish the fight.
editted: Also why do you have the enemy able to attack, while the rest of your party near the enemies simply standing there and not joining battle? A code thing?
Last edited by clavis; 16/10/20 07:51 AM.