Agree with making it easier to select party, the chain thing is a bit irritating

1. Pretty sure this game is separate from the other two

2. This is definitely a deviation from 5e rules. I like it but am expecting it to change

3. Don't really care about party size. Turns are really tedious right now with all the enemies involved in some fights, playing with 6 would be awful for me.

4. This system is a fair one and saves a lot of people hours from trying to get the best stats. Play the game instead.

5. Confused about how this one was phrased but if you have the high ground it should be easier to hit a target. Common sense really.

5b. Would like an option to disengage without the jump.

6. DnD is dice rolling. Many times things do not go the way you want them to, at least with this you can reload a prior save.

7. I barely played the earlier games, found them boring but from what I read about Minsc and Boo I don't get the obsession, don't like goofy stuff in my games. As for the others, calm down. You will most likely get your hoity toity good characters. No one will like all the companions. Wyll will probably be tweaked a bit before release.

7b. Why force everyone to have a traditional party? Multiclassing is really nice, also maybe I want a party with multiple of the same class?

8. I usually play survival games (I am here because I like DnD and FR) so not having a day/night cycle or weather is a bit weird. Can play without it just fine though. With the burning house, there was too much fire for any water to permanently extinguish it. For stealth bonuses, use spells and tactics

9. Heavy armour at low levels would be a bit much. Maybe later on it would work for drops but earlier it should be purchase only if at all.

10. Turn based right now is tedious for me but again I don't usually play this type of game. I hope by release the enemy turns will go a lot faster, this will help a lot.