Hi all - do you remember this feature in Baldurs Gate 1?
For those not aware of the feature, basically if you hit fast travel from one spot of the map to another, there was a chance you'd get stopped by bandits/monsters of some kind - and you'd have to fight it out.
It introduced "risk and reward" for using fast travel. I think fast travel can be abused, it makes travelling from one spot to the other too easy, and unrealistic in some sense i.e. would you really be able to travel for miles uninterrupted? I think the current "fast travel" mechanism makes the game too easy?
Thoughts?
Last edited by Coffeebreak; 16/10/20 09:52 AM.