I guess the previous posts got deleted after maintenance:

The players have already travelled the area and cleared encounters on their way, so fast travel is just a way to avoid running through empty map areas.

Adding random encounters doesn't add anything to the game apart from wasting time. I'd rather the dev's spend time create fun encounters on the map that I can explore at my own pace.

Plus, when I use travel I expect to move from A to B instantly. It you throw a random encounter that I need to waste time on then I might as well run to the location.