The Tips & Tricks forum is a great place to post "Help with goblin fight". You can do it here too, obviously, but thats a good resource forum for questions. All I can really say for combat - keep at it. Im like 140 hours in or something and you just get better. 20 hours, especially with reloading times, doesn't get you much actual play time. Your total time in fights is probably relatively low.

The pop-up does say theyre working on the functionality to save during conversation, so its most likely on the way. I hope it comes coupled with a massive performance increase regarding loading.

The point on replayability regarding decisions - I agree, I think it is just hard to see past the fog of war right now. The number of people who say "see you at Baldur's Gate!" and pretty much all of them saying theyre going to give you alcohol poisoning from the en masse purchasing of a beer for you at the Elfsong means theres going to be something. Hopefully more than just a "Hey thanks again!" dialog when you talk to them. Right now it feels like you pick one, see what it does, you dont want it, pick the one you want, and then you would never replay and choose something else because you know it terminates branch or fizzles off into something stupid. If the plot choices were arms right now [Linked Image]

Crafting is currently disabled to my knowledge so I think youre safe on not missing anything yet smile


Inventory sucks. DOS2 had a solid one, maybe they did basic so people could suggest D&D themed inventory instead of "give us DOS2".

Dice rolling for dead kids. this made me think about what big decisions really are in D&D. When I am DMing and have a scenario it is a layered series of checks. Perception check to see if people are watching, insight check on the speaker, nature check on the snake. That situation could have been someone sleight of handing her anti-toxin and you doing a performance check as you carried her body out crying. You could have had nodded at the girl and someone accidentally drop a torch near the snake and she bolts while it sits there. Drop rotten eggs so the snake starts snake barfing (id laugh so hard) and shes out. If youre a dwarf, have the option to step in front of the girl and use your ability to resist poison. Snake charming checks with song or music. there are endless. But its not just a "Heyyyy comeeeeonnnnnnn duuuuuuuuddeee. Please dont? I mean...just commeeee onnnnn!" *dead*.

a lot of clever options get precluded by the instant KOS. Not that the snake was something you could target iirc.

If there was 1 thing that summed up D&D. Its players making horrible decisions and then trying to get out of them. That is the bulk of the activity. It rarely comes down to one roll, and Id say the average number of critical path rolls to get out of any given clusterF is 5. They do multiple rolls sometimes, but its A-B-C-D-E-F or X and any failure is a hard failure to X. It doesnt handle gradient results very well and some of the best moments in D&D are when you fail something you wanted to pass and because the DM knows something you dont, that failure was actually a really good way to have failed and heres the new situation.



What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?