No one in the game, characters or npcs, should be able to disengage and attack in the same turn. It is too exploitable, especially by range classes, and makes combat looks like a bunch of monkeys or kangaroos jumping around fighting each other. The decision to disengage should matter much more than this. It would be more tactical than it is now.
Besides, the disengage mechanics make attacks of opportunity useless cause I am pretty sure in tactical mode, the AI will understand it's pointless to run and better to jump. And fighter feats allowing more than one attack of opportunity a turn or rogue advantage against them will be a no go to even consider taking.
Please Larian, make the combat more visceral and less jumpy. Melee should matter much more than it does now.
Last edited by Nyanko; 16/10/20 05:20 PM.