Originally Posted by NinthPlane
Originally Posted by Stabbey
I kinda agree with this in principle.

However, I have been trying to play as much as possible to not use the free disengage, and at the moment, practically speaking, it doesn't seem viable to play without it. There are too many enemies, ranged attacks have greatly reduced distance forcing you to attack from closer, combat arenas tend to be designed so you need to be close to even see enemies, and high ground advantage for attacks and defense is so strong that it further affects the balance of fights.

I'm okay with removing it, but only if a myriad of other things are changed as Stabbey mentioned.

Also, why do so many ranged abilities have ranges shorter than in 5e? Example, Eldritch Blast is only 60 ft., but should be 120?

Reasoning on shortened range is simple, they don't want players sniping enemies from across the map, for example the longbow has a max range of 500 ft. This is great in the pen in paper game as sniping enemies and performing other actions can be played out very well with the help of a willing DM, but in a PC game this is very hard to program and balance out. I doubt they will be allowing players to have excessive attack ranges.