Originally Posted by Stabbey
Originally Posted by Koshea
I honestly don't want to add too much difficulty to it, but I don't want it to be as easy as it is right now. IMO the problem with resting right now is the fast travel system. If you had to get to a fast travel point in order to fast travel anywhere, including to get to your camp before you could take a nights rest and if there was a chance your nights rest could be interupted by some kind of random encounter attack on your camp you would have a fine system worthy of the original games.


Needing to walk to a fast travel point would start to feel like pointless busywork unless there was the chance for a random encounter or something. And in a system without a human DM to manage, random encounters have issues.



Exactly, random encounters on long rest/fast travel do not add anything to a game. They just waste the players time and most of the time will be either a party wipe or a breeze.

Not to mention can lead to loosing game progress if you did not save at a good time.