Originally Posted by Xennial_Dragon


What I man is Omelumn for example. You go through 2 saving throws in this discourse that no matter how many times repeated or result of said choices you arrive at the same end. The only difference is how you talking chars condition afterwards. This is understandable to a point however it's a simple example of a problem that persists in many verbal encounters. All rolls lead to a pass / fail / pointless situation. It would be far more interesting if a critical success or failure yielded some game altering experience outside of the more mundane result of same dialog no matter what with a status effect on the talker after if failed.


Here I see the problem that when people know that they get some major advantage when they roll a 20, then they will just reload the save as many times as necessary. thats a 5% chance if you have no advantage/disadvantage, thats managable if you're save scumming.