Originally Posted by Stabbey
1) Each attack of Magic Missile seems to count as a separate hit when it comes to Death Saving throws. I presume Scorching Ray and other multi-hit spells do the same. I'm sure the obvious problem of one ranged attack causing three instant death saving throw failures is obvious.


This is actually how it would work in D&D 5e. Each missile is a separate attack. Any range attack that hits you while you're down causes you to fail a death saving throw.