Originally Posted by Tuco
Sometimes I almost think some people would be crestfallen to go back to the old games and realize that some of these flaws were actually there all along. Bioware's games used the same tricks and if anything back then they didn't even had the costs of voice acting and motion capture as an excuse.
As I said, if anything this BG3 is already surprisingly more reactive than its predecessors in some areas.

Also, keep in mind that a trick these games use is to recycle the same line of dialogue as an answer but to account for different numbers under the hood. Maybe you act like a goody two shoes or like a prick and the answer will always be "Anyway, let's go on with this deal", but one will give you a +X to the merchant attitude and the other will give it a slight malus.


I beg to differ, Planescape torment was an incredibly rich game that displayed several ways to close most quests, often through talking . Baldurs gate 2 often had very creative way to solves some quest (let Minsc talk to Desharik to go into the asylum). While it was sometime Binary, at least NPC would react and become hostile when you attacked them and drew you sword in dialogue (regarding Raphael).


If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt