*shakes head sadly* Oh sweet summer children.
The consequences are not immediate, at times they are easily missed, other times they are not. Some open optional quests, others don't. some lead to more deaths, others lead to easier time for the party. yet they are their if you pull the blinders and need for immediate gratification, lose the win/fail mindset.
For instance [spoiler} if you persuade/intimidate whatever the tiefling that is trying to kill Sazza, one some of your party approves of the attempt, some disapprove of it. Then free the goblin. Take the goblin out of the druids grove, and when you get to the goblin camp you waltz on in. Yet if you go to a certain location you find the tiefling dead. How are being able to freely enter the goblin camp, and finding the tieflings body not a consequence of your actions? What is it to small should everything you do even this small encounter have some massive consequence? I'd call being able to freely enter the goblin camp pretty as you please a pretty hefty bonus. What if you fail and like having Wyll in your party? Well chances are of him sticking around is far slimmer if you kill the tiefling and free the goblin. meaning he may very well leave your party, or attack you when you camp. Again another consequence of your actions, and pass/fail. [spoiler]
plz stop and start to open your eyes, explore the world. Pay attention to things more. One pass, or one fail has a large consequence often immediate, and a small consequence sometimes easily missed. yet they are there you just need to open your eyes, and stop being so thin skinned, and needy.