I beg to differ, Planescape torment was an incredibly rich game that displayed several ways to close most quests, often through talking .
Planescape Torment wasn't a Bioware game, to begin with, nor a previous title in the Baldur's Gate series.
It also was a more lot dialogue oriented than pretty much any other title in the genre until recently (Disco Elysium comes to mind).
Still, it used the same trick to lead different picks to receive the same answer aplenty.
Baldurs gate 2 often had very creative way to solves some quest (let Minsc talk to Desharik to go into the asylum). While it was sometime Binary, at least NPC would react and become hostile when you attacked them and drew you sword in dialogue (regarding Raphael).
Raphael would become hostile as well if that was what the devs wanted and BG2 had plenty of scenarios where it forced your hand toward the desired outcome, anyway.
Look, I love BG2 like few others RPG in existence, but I played it from start to finish more than a half dozen times (Throne of Bhaal included) and I won't let nostalgia fool me on its limitations.