Originally Posted by Tuco
Originally Posted by Hachina

I beg to differ, Planescape torment was an incredibly rich game that displayed several ways to close most quests, often through talking .

Planescape Torment wasn't a Bioware game, to begin with, nor a previous title in the Baldur's Gate series.
It also was a more lot dialogue oriented than pretty much any other title in the genre until recently (Disco Elysium comes to mind).
Still, it used the same trick to lead different picks to receive the same answer aplenty.

Originally Posted by Hachina
Baldurs gate 2 often had very creative way to solves some quest (let Minsc talk to Desharik to go into the asylum). While it was sometime Binary, at least NPC would react and become hostile when you attacked them and drew you sword in dialogue (regarding Raphael).

Raphael would become hostile as well if that was what the devs wanted and BG2 had plenty of scenarios where it forced your hand toward the desired outcome, anyway.
Look, I love BG2 like few others RPG in existence, but I played it from start to finish more than a half dozen times (Throne of Bhaal included) and I won't let nostalgia fool me on its limitations.




Both baldurs gate1 &2 and planescape were developped by the same studio, Black Isle and here lies their kinship. They also were both made during the same period, on infinity engine.
P:T was one, if not the most well written Crpg ever IMHO. The way you say it, its almost sound like no matter what you did, it didn't matter. But in fact, most of the subquest could be resolved in differents ways, and your dialogue mattered.

About the Raphael part : I get that,but the whole discussion is about realism, roleplaying , and choices. If your choice don't matter, might as well not have dialogue choice. I replayed BG1&2 and torment last couple years, and they never gave me the feeling that my opinion didn't matter. You disagreeing with a quest npc would often provoke fight, sure, but at least it was a different reaction and a different dialogue.

Last edited by Hachina; 16/10/20 09:36 PM.

If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt