So I was playing as a warlock and trying to be neutral good for my solo play though. In the Edowin encounter, I tried to not killed everyone remembering that that was an option with the mind flayer and the thralled peasants. I was sad when nothing happened but then I was happy that I was able to finish the encounter without killing what seemed like innocent people. I think tried to free Sazza a few hours later after exploring the map and followed that questline for a while.


I followed Sazza and went to the goblin camp and got invited inside. Then to my surprise without any conversation, the entire camp aggroed to me. I thought at first because I had Wyll with me at the time that they might have recognized him or something so I switched it out which didn't help. Then I was wondering if it's because of my warlock imp that I had that also didn't help. Then it was on the 3rd try that I saw the person that I had spared was at the front of the goblin camp and their aggro spread to the entire camp. So I killed them in secret and that seemed to work and I was finally able to explore the camp.

I think that this could have been made more clear that the camp aggro was due to a past decision. It was a pretty big disconnect to have that happen right after the game is trying to tell you that everything is good. Maybe have the Spared henchman have a text box or something about them recognizing you. Assuming that it's intentional that their aggro is persistent after being knocked out.