Mod edit: renamed. Original thread name; "Story Progression - Long Rest/Camping"


On my first play through I tend to not want to camp, and only rested maybe 2 or 3 times through the whole run (more towards the end). I didn't know the positives/negatives of camping and if that would cause acceleration of the infection in my characters head or not so I limited time progression as much as possible.

This resulted in my first run through missing out on a ton of character development and story line due to not engaging in conversations or having dream sequences.

Proposed that there be a little bit more "hand walking" into your first camp/long rest, to:

1) explain where the player camp is on the map and lore wise make sense as the end of the "first day" after crashing.
2) help tutorial game mechanics about recovering spells, advancing relationship/storyline markers
3) Introduce a forced save point and open up story to let players explore as a natural hand off point from the game introducing you to the world and letting you run off on your own.

Last edited by Sadurian; 16/01/21 04:29 PM.