>> Two things I've noticed and they don't appear to have any reason so I am assuming them to be bugs - Gale is not able to jump as far as the other characters and Astarion is unable to get wet w/out taking damage and if he stands in water over time he will die.
The Gale and jump distance is weird.
There is a narrative reason for Astarion and water though, that is working as intended.
Is jump distance Strength/Acrobatics skill based? Could explain it as I notice Lae'zel can outjump everyone at 18STR but Gale struggles at 9STR.
I assumed that was the case for Astarion, pretty annoying though.
-Yeah Gale has min STR soo he cant jump as far as most other characters and Astarion and water is intended I'm pretty sure.
-The bugs I experienced myself the most were mostly:
*Crashes (2) on character creator (using Vulkan, works fine on DX11).
*Characters with glitchy animations or not moving their lips during conversation.
*Killing anything seems to have a chance to make their bodies textures go crazy for couple seconds and fly all over the place (like ragdoll physics) (Only happened twice and during intro soo far).
*Goblin Wardrums, still work even if you break them, they seem to work as invisible entities, like its scripted and the drums are just a blank item model, the goblins go and drum the air and apply the affect anyway.
*Multiplayer bug where any player (usually not the host) can get stuck into a "conversation" status, you have to find the NPC you got the bug with, start a conversation and end it for the bug to disappear, you cant do a lot of things like saving while in this state, and if the NPC disappears, you don't know which one is it or else you are screwed and have to reload an older save.
*
(SPOILER) On the cellar with the moving furniture, after unlocking the secret path and just before the skeletons there is a corridor where all my characters textures bug out, heads disappear and walls go invisible while walking through it.