Originally Posted by Eddiar
Yeah its the first word that came to me.

Its like Larian thought the people that like playing evil do it for the pleasure of it.
The only type of person this might appeal to is someone that likes hurting others just for the sake of it rather than some other ultarior motive.

And most of the time going evil involves MORE work... so why would I do something more difficult for little to no reward? Not to mention storywise things would be limiting. If I kill the Tieflings I won't see them when I reach Baldur's gate! I can't take advantage of all the advantages they could offer me.

So why should I be evil again?
Maybe I should be allowed to enslave the Tieflings and get the advantages through slavery instead of friendship.

Mol is setting up a thieve's guild right? So what if I become the big boss and if Mol doesn't behave then I threaten to kill his friends.

This is the perfect balance of being evil I think.
Even Anakin killing younglings did it because he thought it was for the greater good.


And even then, Anakin was a mindless tool at that point being puppeted by the real evil - palpatine. Who was smart as sheeeeit and was grand master chess moving things all across the systems. Anakin technically never really WENT evil. He was a thrall. Later, he mastered enough of the force to have sanity (surprising considering what happened to his body and mind) and never rebelled because he knew the emperor could destroy him and any plans he had would get his mind read. He was trapped.

I said it earlier - a smart, beholden to none, individual making the decisions that would most selfishly benefit them would help the refugees, the kids, and break the druids from the shadow grasp. You have allies. Lots of them. In lots of places now. Networks matter and theres a lot of knowledge and power in those pools and they'll never know that youre banging minthara on a blood soaked altar after you shake hands with them and say have a good one, Ill see you around. I have gained nothing from being evil - less than nothing mainly because you get good stuff from quest turn-ins. I keep trying to remember how i got some sweet items that I did in the other play through and im like...shoot was that from a quest?


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?