I agree, also not sure if I'm missing something but do we ever see DC before we pick something? I know my bonuses but still some checks are incredibly high, it'd be nice to know what chance I have before picking the option, even if I'll roll 2 anyway. I'd also like to see more advantage dice (I've only seen it once with the check where Lae'zel wants to kill me) and a more robust reroll system. It felt like I got one reroll for my entire playthrough, certainly that can't be right?

Also an option to cast friends DURING a conversation would be really nice, if it by design doesn't arouse suspicion why can't I cast it while I'm talking?

Originally Posted by bobbd2000
Sorry for joining in late but I was thinking about rolls in conversation. Thanks for the tip about hovering over the choices to see the bonuses. However, it would be nice to see the roll separately from the bonus. I.e. I need a 10, I rolled a 9 but have a bonus of 3 for a total of 12. Success.

Thing is, and I admit I do not know very much about D&D rules, just seeing my bonuses tells me nothing about what I have to beat. I just had a situation where one choice had a bonus of 3 and the target was 7. The other choice had a bonus of 1 but a target of 14. I have no idea how it calculated the 7 or the 14. And there's no way to back out of a choice.

In D&D, do you ever know what you have to roll before you make the choice?

I too have no idea about this. I'd like to see it shown a little more clearly.

Frankly, persuasion and other dialog checks can be incredibly frustrating right now because they pretty much lead immediately to combat or seriously screw things up. Like if you miss a perception check at the Zhentarim base you're attacked, you don't get the option to use the code phrase at all. Tons of other situations where the player simply is going to reroll.

Last edited by Worm; 17/10/20 05:03 AM.