Originally Posted by Isaac Springsong
Ironically, simplifying the combats to more closely follow the rules of 5e would (presumably) greatly speed up combat for the AI.


I think your are right about that one but another big AI issue is pathfinding and you would have that either way. They won't reduce verticality of the game which adds a huge amount of possibilities in terms of pathfinding but maybe reducing the amount of surfaces in the game might speed up the process.