Agreed, instead of attacks just somehow missing as if my characters are drunk off their ass and swinging blindly, seeing it say the enemy dodged would feel a bit better and also make more sense for the animation where they physically sidestep. I literally just watched them move out of the way, I didn't miss they just dodged. And adding a block animation and text would help with variation and make it feel more grounded that the giant ogre or the person in heavy armor with a shield simply blocked my attack or it deflected off their armor/hide, rather than somehow missing an enemy the size of a barn.