Agreed that having a variety of attack and defense animations would be cool, but entirely unnecessary. It's simply not an issue at all (for me anyway). Now, if this game had the appearance of an action RPG things would be different. A great example of employing probability to hit with graphics that contradict the system would be the Elders Scrolls 3: Morrowind. A POV RPG where you time your weapon swing, clearly contacting the enemy, and then nothing happens because your "roll" missed. Bethesda eschewed that system altogether in later ES games. In a turn based 5E RPG, this just simply isn't an issue. But yeah some added animations would be cool.

Last edited by dwheresmymana; 17/10/20 09:58 AM.