Originally Posted by mr_planescapist
Consecutive enemy turns should be all merged into 1 turn. There fixed!

"All" may be asking too much, but it wouldn't be half bad to have units of the same type that are queuing closely in terms of initiative acting concurrently in their turn. At least in terms of visualization, even if their actions are still calculated one at the time in terms of AI.



Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN