Even better: turn misses in a variety of visually different outcomes.
Once it's a miss on your side cause you fumbled your attack (i.e. for critical misses), another time it's the opponent swiftly dodging, another one is weapon parry, a glancing blow against an heavy armor or shield block and so on.

it's mostly a cosmetic and mechanically inconsequential thing, really, but it would make a certain difference in terms of presentation.

Last edited by Tuco; 17/10/20 10:58 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN