Originally Posted by Abits
Larian already adressed it and said it will happen. It's not such a big deal right now, since it is extremely easy to reach level 4 in EA

Well, I wonder WHAT will happen, exactly. Because an important part of making this "fix" work is being sure that the total amount of exp obtainable is (more or less) unchanged.
If it's "Don't worry, we are giving you social exp in dialogues" and then still allowing the player to be a murderhobo and double the reward, they aren't really fixing that much.

As I said the key here (and in any other RPG, really) should be having a goal-based reward system. Give exp for kills only if the combat is the only possible interaction with the encounter.
Otherwise choose a fixed amount of exp to tie to that encounter, and once you reward it (for killing, for solving it pacifically, for fooling your opponents, whatever) any other additional interaction on top is not supposed to give any extra reward.


Last edited by Tuco; 17/10/20 11:16 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN