Originally Posted by Dastan McKay
Well. I would rather prefer to not have those tooltips altogether. In a real DnD game you never would know if you would need to roll anything before choosing the course of action. Knowing the DC is so meta-information that it defeats the roleplay aspect of the game.
I think the best solution would be to have a setting for that. With 3 options:
1) Hide warnings of future dice rolls
2) Like it is now
3) Show DC or stright up chance to saccide


I think this is a great solution. I have very limited experience with real D&D but the few games I did play I had my stat modifiers in front of me and when we chose actions that needed to be rolled on the DM was clear about what was needed to succeed. I have no idea if that's normal or not so, for me, there's not a big jump there from being able to math out the statistics yourself if you were so inclined. But I 100% see how that would also shatter immersion for some people. I just always like knowing my chances on things.