Fair enough, I get where your coming from. I'd like more consistent damage against, say, a dragon or something like that. But against goblins and weaker/low level monsters, I want to be able to slaughter them without much issue, which adds to the things you can do with them. Tossing a horde of 20 or 30 goblins at someone isn't as big of a problem if you can wipe out a huge chunk of them with a well placed fireball and a couple good hits from your fighter, whereas tossing a horde of dragons at a party isn't something that should ever even happen, but a big 4v1 dragon boss fight where you get pretty consistent hits is much more satisfying than missing most of the time.