Originally Posted by xMardeRx
Originally Posted by Pupito
Originally Posted by Eugerome
I do feel like lowering the AC of goblins is an overall good idea.

With an AC of 15 your entire party can miss all of their attacks in an entire round, which can be very boring in single player.

However a flat double of HP is a bit weird - I'd say scale it down to 10-ish, which should allow a fighter to kill them on high rolls with one hit, as well as allow Rogues Sneak attack to shine.


Goblins aren't that hard to hit with a 15 AC, and when you do hit you usually kill them in a single blow which is the way it should feel. Goblins are weak monsters, my fighter shouldn't have to hit one 3 times to kill it, they should be chopping them to pieces on just about every hit, not just on crits or max damage rolls.


Thast what you get for enemys that level with your character instead having them at a fixed low level.

have huge mobs at level 1 or level 2 and only leaders at level 3, bosses at player level or one above.
This should also increase survival and hit chances.


Yeah, that's how it should work. I really hope they don't level scale monsters to our party, because hitting level 10 and still fighting goblins on equal terms would be stupid. I would immediately launch an investigation into who is providing goblins with super soldier serum and turning them all into freaking Captain America or some shit. Goblins should always be low level trash mobs that rely on numbers to overwhelm you while any real bosses and higher level threats should be stronger monsters like dragons, liches, trolls, etc.