1. Automatically put everyone into a conversation. Nothing like your other party members initiating a conversation right in front of you and having to click "listen" to bring you right out of the game. Just put me right in, if I want to quit out, I'll just quit.
2. After selecting a dialogue option, have it stay displayed. Hate having to ask "which one did you choose?" constantly.
3. Allow me to see friend's dice roll. This has to be an upcoming fix, right!?
Please let solving conflict with dialogue checks be rewarding I don't love feeling punished for using my wits to solve problems. Should be the same XP as solving things with your fists, you just miss out on some items instead.
Yes please. And I woul love Larian to remove that chaesy way of sneaking around wile NPC is locked in the dialog or combat. I understand that right now there is no concept of time outside of combat. But invisible or hiden charcters moving around with infinit speed is just brocken.
1. I'm not sure if this is a bug or intentional, but if one Player character invites a companion into a party, then the other PC can not interact with them. The NPC will just say some dialogue along the lines of "I'm in someone else's party" and will refuse to talk with you. Similarly, if you are not the one controlling a companion, you cant speak with them either, regardless of if you were the one who invited them into the party or not. This has resulted in situations where neither PC could interact with a companion unless we gave control of them back to which ever PC originally invited them. very irritating when doing quest related to dialoged, because the companions will not interject if they are not being controlled by the PC who initiated the conversation or event.
I was just going to start the same thread.