i'd rather have different results based on my dialog choice rather than on my die result and my modifiers.
it really lessens the role-playing experience.
This is a good point. I have noticed the outcomes all seem rather samesy or deathy. It would be more interesting to have different outcomes based on dialogue choice and overall less dependence on dice roll checks. Making dice roll checks rarer would also increase their impact. I loved the idea of them at first but, tbh, in action they start to feel kind of tedious.