Originally Posted by 1varangian
That's the whole point of this post. I don't want them to start rebalancing and changing everything for trivial reasons.

They ONLY need to make the misses exciting so it looks like intense combat instead of incompetent PC's. And that's something a video game can do better than tabletop anyway.


I do not agree it's "trivial" reasons. All said and done this game is not only for 5e purists, it is also a big AAA D&D title that needs to be successful for both Larian and WoTC - this means many people who are unfamiliar with D&D and/or 5e need to be welcomed and quite a few 5e quirks are a tough thing to swallow for many.

So yes, they do tweaks being aware it's not a game for just a bunch of D&D geeks' elite club, but for millions potential players outside that. They know too well those Xcom 99% memes and I am sure they want to try and alleviate that pain at least somewhat.

It is a known fact that Larian asked for this and other changes from WoTC and got a green light for it, because they both need the game to not be a frustrating experience for newcomers. My take is that it is absolutely fine, because bottom line - the more people buy it and the better rep it gets from general crowd - the more chance I'll get Baldur's Gate 3 expansion and Baldur's Gate 4 this century. If this means that your goblins have to get down to 12AC and up to 12HP and surfaces and such need to be more available, so be it.

---

All in all, we're looking at normal difficulty now. I am sure after all said and done, they will also add higher difficulties that might be closer to what you so desire. And failing all that - you can count on mods that will make adjustments close to 5e - I can assure you there will be those 100%.

Last edited by Gaidax; 17/10/20 12:32 PM.